1.

The game is not optimized well enough to run at 60 fps on any of the platforms it's available for, and this will likely never change. 2. The game has a lot of issues that are caused by its poor optim ...

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I’m a programmer.

I like to write code, and I like to make things that people use. I've been working as a software engineer for about 10 years now, mostly in the financial industry. In my spare time, I enjoy writing o ...

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I’ve been using a lot of Google services for years, but I’m going to be moving away from them.

Here's why. I have used Gmail since 2004, when it was still in beta and you had to get an invite code just to sign up. I remember the first time I signed into my account: it felt like getting access ...

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The first thing you need to know is that the “old” way of doing things (i.

e., before the new version) was not very good, and it's still not great. In order to make a clean break from the old system, I had to throw out all of your existing save files. Sorry about that! But ...

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The API Economy is growing at a rapid pace.

The number of APIs and the amount of data they generate are increasing exponentially. This growth is accelerating the digital transformation across all industries, creating new business opportunities ...

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I want to be able to use the same codebase for both server and client, but I don’t know how.

I'm working on a game in C++/Qt5 with QML as my UI language. The game is multiplayer-only (no singleplayer), so I need a server component that can handle multiple players at once. My first idea was to ...

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Use JWT or OAuth to implement user authentication in APIs.

Use access tokens with short expiry times and refresh tokens for long-lived sessions. API #3: Excessive Data Exposure Exposing too much data can be a problem because it could lead to information lea ...

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If you want to be a good programmer, learn how to program.

If you want to be a great programmer, learn how to teach programming https://t.co/3Tk4MD7ER1 ...

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