I’m a self-taught developer who has worked in the games industry for over 10 years.
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I’ve been lucky enough to work on some amazing titles, and have learnt an incredible amount from my peers along the way.

I started out as a tester at Codemasters working on Colin McRae Rally 2005 (PS2/Xbox), where I was introduced to C++ by one of the programmers there. After that, I moved into QA testing for F1 2006 (PS2/Xbox) before moving onto programming roles on various projects including GRID 2 (PC/360/PS3), Operation Flashpoint: Dragon Rising (PC) and most recently GRID Autosport (PC)
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