I’m a self-taught developer who has worked in the games industry for over 10 years.

I’ve been lucky enough to work on some amazing titles, and have learnt an incredible amount from my peers along the way.

I started out as a tester at Codemasters working on Colin McRae Rally 2005 (PS2/Xbox), where I was introduced to C++ by one of the programmers there. After that, I moved into QA testing for F1 2006 (PS2/Xbox) before moving onto programming roles on various projects including GRID 2 (PC/360/PS3), Operation Flashpoint: Dragon Rising (PC) and most recently GRID Autosport (PC)

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